TLoL (Python Module) - League of Legends Deep Learning AI (Research and Development)

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Deep Learningtlol-py
Overview

TLoL-py - League of Legends Deep Learning Library

TLoL-py is the Python component of the TLoL League of Legends deep learning library. It provides a set of utility methods and classes to deal with League of Legends game playing, deep learning datasets and provides a library to build a deep learning agent which can play League of Legends.

This module is currently updated to patch 11.23.

About

Disclaimer: This project is not affiliated with Riot Games in any way.

If you are interested in using this project or are just curious, send an email to [email protected].

Quick Start Guide

Get TLoL-py

From Source

You can install the TLoL python module from a local clone of the git repo:

git clone https://github.com/MiscellaneousStuff/tlol-py.git
pip install --upgrade tlol-py/

Config

This module requires the EnableReplayApi=1 flag to be added to .\Config\game.cfg within the League of Legends installation directory, underneath the [General] section so it should like:

[General]
...
EnableReplayApi=1
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Comments
  • dowloader.py is outdated

    dowloader.py is outdated

    Issue

    It seems that riot has patched this, or at least changed the way it allows us to download replays, or hopefully I am wrong.

    for example, these two game_ids

    • 4274782214
    • 4291035149

    These game id's are game id's of anywhere between plat2-challenger on the NA1 server.

    I am unable to download the replays for either of these, as viewing the metadata url via the LCU explorer shows that the state is incompatible

    url = f"https://127.0.0.1:{str(port)}/lol-replays/v1/metadata/{str(gameId)}"
    

    when sending a GETrequest to the metadata endpoint, you will also probably get this response:

    {
      "downloadProgress": 499155328,
      "gameId": 4291035149,
      "state": "incompatible"
    }
    

    Un-Related

    nit-pick: why not use HTTPBasicAuth instead of using base64? nit-pick: why not use .cmdline() on the league process? [ it gives you access to a list of every argument that was used when starting the .exe file, suchas the remote-auth-port and the auth-token [ used for authentication to the league client ]

    opened by nubonics 2
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