CowHerd is a partially-observed reinforcement learning environment

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Overview

CowHerd

PyPI

CowHerd is a partially-observed reinforcement learning environment, where the player walks around an area and is rewarded for milking cows. The cows try to escape and the player can place fences to help capture them. The implementation of CowHerd is based on the Crafter environment.

Cow Herd Video

Play Yourself

You can play the game yourself with an interactive window and keyboard input. The mapping from keys to actions, health level, and inventory state are printed to the terminal.

# Install with GUI
pip3 install 'cowherd[gui]'

# Start the game
cowherd

# Alternative way to start the game
python3 -m cowherd.run_gui

The following optional command line flags are available:

Flag Default Description
--window 800 800 Window size in pixels, used as width and height.
--fps 5 How many times to update the environment per second.
--record .mp4 None Record a video of the trajectory.
--num_cows 3 The number of cows in the environment.
--view 7 7 The layout size in cells; determines view distance.
--length None Time limit for the episode.
--seed None Determines world generation and creatures.

Training Agents

Installation: pip3 install -U cowherd

The environment follows the OpenAI Gym interface:

import cowherd

env = cowherd.Env(seed=0)
obs = env.reset()
assert obs.shape == (64, 64, 3)

done = False
while not done:
  action = env.action_space.sample()
  obs, reward, done, info = env.step(action)

Environment Details

Reward

A reward of +1 is given every time the player milks one of the cows.

Termination

Episodes terminate after 1000 steps.

Observation Space

Each observation is an RGB image that shows a local view of the world around the player, as well as the inventory state of the agent.

Action Space

The action space is categorical. Each action is an integer index representing one of the possible actions:

Integer Name Description
0 noop Do nothing.
1 move_left Walk to the left.
2 move_right Walk to the right.
3 move_up Walk upwards.
4 move_down Walk downwards.
5 do Pick up a placed fence or milk a cow.
6 place_fence Place a fence in front of the player.

Questions

Please open an issue on Github.

Owner
Danijar Hafner
I'm trying to build unsupervised intelligent machines and evaluate them in complex environments.
Danijar Hafner
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